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Home / Video Games / StreetFighter 2 Turbo – SFX Real Life Sound Battle – Funny Video Sagat vs Blanka – epicheroes HD

StreetFighter 2 Turbo – SFX Real Life Sound Battle – Funny Video Sagat vs Blanka – epicheroes HD

StreetFighter 2 Turbo – SFX Real Life Sound Battle – Funny Video Sagat vs Blanka – epicheroes edit HD

StreetFighter 2 Turbo – SFX Real Life Sound Battle – Funny Video Sagat vs Blanka – epicheroes HD edit.The classic sounds of this legendary video game will never fade .!!

StreetFighter 2 Turbo - SFX Real Life Sound Battle - Funny Video Sagat vs Blanka
StreetFighter 2 Turbo – SFX Real Life Sound Battle – Funny Video Sagat vs Blanka

Watch this Funny Real Life Street Fighter 2 SFX Battle.The Blanka vs Sagat

StreetFighter 2 is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987. Since then, five other main series games, as well as various spin-offs and crossovers, have been released. Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. The game’s playable characters originate from different countries around the world, each with a unique fighting style.

The franchise has sold 40 million software units and over 500,000 arcade hardware units. It is one of the highest-grossing video game franchises, with Street Fighter II estimated to have grossed over $10 billion in revenue. Street Fighter remained Capcom’s second-biggest franchise behind Resident Evil as of 2014,and is currently Capcom’s third-best-selling software franchise behind Resident Evil and Monster Hunter.

StreetFighter 2 is a competitive fighting game developed by Capcom and released for arcades in 1991. The sequel to the 1987 game Street Fighter, it adds multiple playable characters, each with their own fighting style, and features such as command-based special moves, a six-button configuration, and a combo system. It was the fourteenth Capcom game to use the CP System arcade system board.

In 1992, Street Fighter 2 I was ported to the Super Nintendo Entertainment System, for which it became a longstanding system-seller; its success led to a series of updated versions. By 1994, Street Fighter II had been played by at least 25 million people in the United States, at home and in arcades. The console ports sold over fourteen million copies worldwide, including 6.3 million copies on the SNES, making it Capcom’s bestselling game for the next two decades and their bestselling game on a single platform. Adjusted for inflation, all versions of Street Fighter 2 are estimated to have exceeded $10 billion in gross revenue, making it one of the highest-grossing video games of all time. Street Fighter II is credited with popularizing the fighting genre and sparking a renaissance for the arcade game industry, and appears on several lists of the greatest video games of all time.

 

 

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